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Topia!: Reference: Education: K through 12: Extracurricular Activities (6)



See Also:


    Think Earth - Guide for high school students to start an environmental club, choose projects, to link to environmental information. Discusses issues, and fundraisers and events.

    How To Win A High School Election - Advice and ideas collected from over 1,000 high school seniors about how to win a high school election.

    Mock Election - Create and run a web-based mock election for your school or organization, teaching government and democratic lessons.

    iHigh.Com - Information on high school sports, bands, and fashion trends.

    Kids Invent Toys - A program in which kids (grades 4 and above) work in teams to invent toys, create web sites, write business plans, and learn while having fun. A wildly creative learning experience.

    The Afterschool Alliance - A nonprofit organization dedicated to raising awareness of the importance of afterschool programs and advocating for quality, affordable programs for all children.



Additional categories:

Extracurricular Activities


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