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Topia!: Computers: Artificial Life: Art (21)
See Also:
SBART - An image breeding program using artificial selection to evolve images similar to Karl Sims. Amoebic Lifeforms - Visual forms of artificial life created in Shockwave. Artificial Painter - The Artificial Painter (AP) software package uses a Genetic Algorithm on Neural Networks Aesthetic Selection - Selection of 3-dimensional moving creatures on the web. The GenBebop Project - A project using genetic programming to produce interactive jazz programs. Bomb: A visual-musical instrument - Alife that responds to a music or a keyboard. Living Melodies - An artificial-life model that generates music/MIDI, with downloadable paper, sound examples and software for Win9x/NT. Technology Recapitulates Phylogeny - This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art. David Rokeby - Interactive Sound and Video Artist. Art Using StarLogo - Images created by the motion of artificial life. Simulation constructed using the StarLogo modeling environment. The Evolutionary Art of Steven Rooke - The genetic / evolutionary artwork of Steven Rooke Alife Art Website by David Griffiths - A webpage is devoted to the use of artificial life and artificial evolution in the creation of images, animation and music. Emergent Systems: Kenneth E. Rinaldo - A site of artificial life electronic sculpture that looks to the confluence of the biological and technological. Mitchell Whitelaw - Critical, theoretical and historical writing on a-life art. Panoptico - Software art based on artificial life algorithms by Iván Abreu. Swarm Paintings - Bio-inspired artificial systems of morphogenesis designed for automation of art production. The Temple of Alife - Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration. Karl Sims - A retrospective gallery with links and interviews. Kandid - A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function incuded: the user decides which images are interesting. Virtual Unrealities - Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
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