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Topia!: Computers: Artificial Life: Art (21)



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    Organic, Genetic, and Evolutionary Art - A introduction to those using alife for art.

    SBART - An image breeding program using artificial selection to evolve images similar to Karl Sims.

    Amoebic Lifeforms - Visual forms of artificial life created in Shockwave.

    Artificial Painter - The Artificial Painter (AP) software package uses a Genetic Algorithm on Neural Networks

    Aesthetic Selection - Selection of 3-dimensional moving creatures on the web.

    The GenBebop Project - A project using genetic programming to produce interactive jazz programs.

    Bomb: A visual-musical instrument - Alife that responds to a music or a keyboard.

    Living Melodies - An artificial-life model that generates music/MIDI, with downloadable paper, sound examples and software for Win9x/NT.

    Technology Recapitulates Phylogeny - This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.

    David Rokeby - Interactive Sound and Video Artist.

    Art Using StarLogo - Images created by the motion of artificial life. Simulation constructed using the StarLogo modeling environment.

    The Evolutionary Art of Steven Rooke - The genetic / evolutionary artwork of Steven Rooke

    Alife Art Website by David Griffiths - A webpage is devoted to the use of artificial life and artificial evolution in the creation of images, animation and music.

    Emergent Systems: Kenneth E. Rinaldo - A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.

    Mitchell Whitelaw - Critical, theoretical and historical writing on a-life art.

    Panoptico - Software art based on artificial life algorithms by Iván Abreu.

    Swarm Paintings - Bio-inspired artificial systems of morphogenesis designed for automation of art production.

    The Temple of Alife - Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.

    Karl Sims - A retrospective gallery with links and interviews.

    Kandid - A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function incuded: the user decides which images are interesting.

    Virtual Unrealities - Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.



Additional categories:

Art


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